GD --- Day 4
Yes, I know what you will say: "OHH, BUT IT'S JUST DAY ONE'S GAME HAHA (goofy laugh)". WELL, TO THAT I SAY... it's true ðŸ˜. But the actual reason why, is because I didn't have any ideas for new games, and I don't think I had enough time to make a full game like day 1 or 3. But to be honest, I think I improved a lot of things, like audio and stuff. AND I MEAN, IT'S A WHOLE NEW FCKING BOSS BATTLE, YOU KNOW?
Considering that vacation is about to end (literally, it ends today 🗿 ), and I will have to go study again. Considering this is the game that I most liked of them all, I'm just going to extend this game during the remaining days, as everything is coded in, so, really easy to add new stuff.
PLANS: For tomorrow and the other days, I'll try to make a new boss battle and I'll make some small enemies from the path from one boss to another, and I'll glue all the related games together. SUCH GOOD PLAN, OH YEAH, CALL ME A GENIUS WITH MY PROVED SCORE OF 2 IQ, AND DYING BRAINCELLS, HAHA, TAKE THAT EINSTEIN.
And I wanted to add jumping, but I have to make animations for that, and I suck at pixel art... yeah, that might take some time to create. WELP, THANKS FOR PLAYING, LOVE YA
ALL SPRITES ARE FROM: https://penusbmic.itch.io/
Water shader: https://github.com/StefanJo3107/2D-Water-Shader
Cave water by: https://pixabay.com/users/solarmusic-27851065/
Water flow by: https://pixabay.com/users/charlie_raven-26171802/
Cave sounds by: https://pixabay.com/users/pixabay-1/
Footsteps: https://assetstore.unity.com/packages/p/footsteps-essentials-189879
Electric Hit || Water splash || Metal hit || Laser SFX by: https://pixabay.com/users/pixabay-1/
Thunder SFX by: https://kibblezyeah.itch.io/
Gaster Blaster Start SFX by: Toby Fox, but downloaded in: https://www.myinstants.com/en/instant/undertale-gaster-blaster
(LET ME KNOW IF I MISSED ANY CREDITS, THANKS)
Status | Released |
Platforms | HTML5 |
Author | Indie Seal |
Genre | Platformer, Adventure, Fighting |
Made with | Unity |
Tags | 2D, Action-Adventure, Indie, Pixel Art, Side Scroller, Singleplayer, Unity |
Development log
- Game a Day -- StoppedAug 27, 2024
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